Keep Ahead to Keep Up Last week I discussed how “life comes at you fast,” so you need to be flexible and reactive....
Blogs Articles
Steve Stegelin’s Life Comes At You Fast
According to my Google Docs dictionary, adaptability is “the quality of being able to adjust to new...
HOW-TO CREATE A COMIC BOOK Why Create A Comic Book
Why? Why create a comic book? Think very carefully before you answer that question. It doesn't matter if you're going to do all the production yourself or if you're going to create a studio of like-talented creators. If you’re going to create a single one-shot...
HOW-TO CREATE A COMIC BOOK Why a blog and not an illustrated comic?
There are dozens of How-to-Draw this and that and/or tips on being a better comics creator, a penciler, digital colorist, letterer, etc. What I want to discuss in this blog is the backbone of creating comic books, the thought process of creating, handling a studio...
18 Tips for Comic Book Artists – Jean “Moebius” Giraud
A Brief Manual for the Cartoonist 1) When you draw, you must first cleanse yourself of deep feelings, like hate, happiness, ambition, etc. 2) It’s very important to educate your hand. Make it achieve a level of high obedience so that it will be able to properly and...
SOME OBVIOUS ADVICE To Comic Book People-Jimmy Palmiotti
This from Jimmy Palmiotti popped up in my FB feed from where I shared it a year ago and I thought it might bear repeating. Bill Nichols *** SOME OBVIOUS ADVICE to comic book people: When you get a contract, get a lawyer to read it over. Understand that work for hire...
Bill Love On The Shelf-When One Does Not Equal One
Math is supposed to be consistent. Two is greater than one. One is equal to one. It is just how math works. In the world of comic book retailing, it ain’t necessarily so. Perception may not be reality but it will affect the sales of your comic book. When the owner...
What “Writing” Really Means in the Context of Comic Books By Howard Chaykin
For the sake of clarity, let's separate the world of "graphic novels" from "comics." Graphic novels, such as Persepolis, Maus, Fun Home, and the work of ideologically-driven talent such as Joe Santos are, for the most part, deeply personal, frequently-autobiographical...
